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AutoCAD Architecture model to Maya
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Hi
I've recently made a house in AutoCAD Architecture from some plans I was given as a dwg file. I now want to move onto texturing and rendering. I am trying to get the file into Maya so I can unwrap it but the mesh is incredibly messy, where the normals seem to be all over the place. The way I've taken it into Maya is by bringing it into 3DS Max first and exporting out as an FBX or OBJ.
Is there a better way of getting the files into Maya? Or does anyone have any advice as to how to clean-up the mesh quickly rather than just using the quad draw tool?
Thanks!