
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am creating a 13-meter long snake-like dinosaur for a museum exhibit. I created the mesh so it is in a straight line thinking I would deform it after to give it some curvy poses. I used the sine deformer and it *looks* reasonably ok but two things I'd like to change. 1. I'd like to create more random curves and, 2., more importantly, the deformers seem to try to leave the geometry aligned as before the deformation. The snake is aligned on the x-axis so the edge loops that circle the body are parallel to the z-axis. After deformation to a sine wave shape those edge loops are still parallel to the z-axis. And the problem with that is the texture for the underside also has lines also parallel to the z-axis, however, on a real snake those lines remain perpendicular to the tangent of the long-axis when the snake wriggles.
So, I am trying to attach a cv curve to the snake and then try creating the curves in the snake mesh by manipulating the cv's. But, I cannot figure out a way to attach a cv curve to an existing object. Is there a way to do this? I have seen videos that extrude along a cv curve then manipulate the resulting object with the cv's, so I hope there is something similar I can do with an existing object.
I have attached a couple screen shots showing the straight version with edge loops visible and the sine wave deformed version. Note how in the latter the edge loops are still parallel to the z-axis.
Thanks,
Greg
Solved! Go to Solution.