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Add ilrPolyColorPerVertex TURTLE shader to Maya LT

Add ilrPolyColorPerVertex TURTLE shader to Maya LT

Hello,

Can you please add the ilrPolyColorPerVertex TURTLE shader to Maya LT ?

 

Just to demonstrate why this is a good thing to have:

- I create a high resolution mesh in ZBrush Core for example

- I poly paint on the model (it has no UV map - so painting a texture is not possible.)

- I export the model as .obj with vertex colors (can't import this directly into Maya LT)

- I use Meshlab (free software) to convert the obj with vertex colors to Collada .dae

- I import the .dae file into Maya LT

- I select the hi poly mesh in object mode

- I click 'Mesh Display -> Toggle Display Colors Attribute' - color per vertex now visible in Maya LT on the model 🙂

- I retopologize and make a create a low poly model

- I UV unwrap the low poly model

- I want to TURTLE bake:

   source: the vertex colors from the high poly model

   destination: a texture in the low poly model

 

If I use the default phong shader this doesn't work.

In full Maya connecting the ilrPolyColorPerVertex node into the shading network makes vertex colors visible in Turtle render output.

 

If you want I can add some pictures and sample files to demonstrate this in detail.

 

Thanks a lot for considering,

Jacob

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