Message 1 of 3
Not applicable
08-19-2015
08:42 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I have a rigged FBX model that I need to modify. I add a lattice deformation tool, deform the model, and it looks correct.
If I export the model AS IS (with the lattice tool still visible), the new FBX in Unity shows the undeformed model. I think this is the expected result.
So, I "apply" the deformation by selecting the model and deleting the history. Now I export it to unity, and it looks correct. HOWEVER, the history deleting has also messed up the rigging - the model no longer has a "SkinnedMeshRenderer" attached, just a "MeshRenderer".
Is there a way to "apply" the deformation without deleting the history?
Solved! Go to Solution.