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Mesh Reduce and animation

Mesh Reduce and animation

atmuc
Enthusiast Enthusiast
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Mesh Reduce and animation

atmuc
Enthusiast
Enthusiast

i reduced poly count of my mesh by keeping original. each time i try to move hand ik control Maya LT tries to reduce polys again. do i have to bake it before i start animation? how can i do that? delete by type/history?

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remimcgill
Alumni
Alumni

So this one is more difficult.  Maya applies almost all operations as a stack, E.G. when you add the polyReduce it goes ON TOP of the skinning.  The fact that the Combine Mesh actually combines the skinning for you is actually not normally what an happens when you add something in Maya.

 

If you want to reduce polygons you need to reduce the polygons BEFORE the skinning is applied.  Which means you might need to reskin your character 😞  There are probably some scripts out there, that might help you transfer the old skinning to the new mesh as well.

 

Let us know how it goes,

Thanks,

Remi

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atmuc
Enthusiast
Enthusiast

my workflow is like that;

 

i generate my high res model with Fuse

i upload this model to mixamo.com

i make it auto rig there

i import rigged fbx to Maya LT

i define skeleton to use Human IK

 

i also need low res model for mobile game. i don't want to lose rig info. it looks i need a script like you said, to transfer high res weightmaps to low res weightmaps. i hope i can find a script to do this.

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atmuc
Enthusiast
Enthusiast

polyReduce also removes blendshapes. is there any way to keep blendshapes?

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remimcgill
Alumni
Alumni

Unfortunately I don't know of any way that you can do poly reduction and not lose blend shapes in Maya LT.

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