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Import FBX problems

3 REPLIES 3
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Message 1 of 4
Anonymous
2048 Views, 3 Replies

Import FBX problems

I am unable to import some static meshes exported from Unreal.

 

 Error: FBXImport error: take not found.

 

I can open them fine with FBXReview or Blender.

 

 

Since they are static meshes, there is no animation, so not sure why the error is Take Not Found.

 

😞

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

solved by manually editing options and uncheclking animation.

 

 

Seems like if the file has no animation take, then the program should not try to load an animation?

Message 3 of 4
RichardSuchy
in reply to: Anonymous

I know this is ancient but--

Unloading and reloading the FBX plugin resolves this for a while. Sometime a failed import breaks the plugin and then you get that error. It happens a lot in Maya 2022.

Not sure but it may be related to the source of the FBX. In my case it might have been either or both Blender and/or Cinema 4D that makes it happen, or just importing into an existing scene with similar names. Seems almost random.


Message 4 of 4

THANK YOU OH MY GOD

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