I am unable to import some static meshes exported from Unreal.
Error: FBXImport error: take not found.
I can open them fine with FBXReview or Blender.
Since they are static meshes, there is no animation, so not sure why the error is Take Not Found.
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solved by manually editing options and uncheclking animation.
Seems like if the file has no animation take, then the program should not try to load an animation?
I know this is ancient but--
Unloading and reloading the FBX plugin resolves this for a while. Sometime a failed import breaks the plugin and then you get that error. It happens a lot in Maya 2022.
Not sure but it may be related to the source of the FBX. In my case it might have been either or both Blender and/or Cinema 4D that makes it happen, or just importing into an existing scene with similar names. Seems almost random.
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