(Help) error: The plug-in has found the following skin definition problems :

(Help) error: The plug-in has found the following skin definition problems :

jamessutterlinbts
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(Help) error: The plug-in has found the following skin definition problems :

jamessutterlinbts
Explorer
Explorer

I need help and I can't seem to find a proper answer on net. See below. 

 

 

Here's the frustrating error: The plug-in has found the following skin definition problems : Unable to find the bind pose for : / baseroot / spinerearlegtailbase / Spine2 / spine1 / spilegwingbase / Spineneck / Neckbase / neck1 / neck2 / neckheadbase / headbase / Eyeheadbase. No bind poses in the hierarchy containing the object will be exported. Unable to find the bind pose for : / baseroot / spinerearlegtailbase / Spine2 / spine1 / spilegwingbase / Spineneck / Neckbase / neck1 / neck2 / neckheadbase / headbase. Use the DAG node current transform.

 

https://www.dropbox.com/s/6sgxypjbynlowj8/BOUND_STATIC_DRAGON1.1?dl=0 I will provide a new link when I get home if this doesn't work. 

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jamessutterlinbts
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So I just sent the mesh into an object deleted all the extra crap. Copy and pasted the skeleton in and said screw it and am repainting the weights (My mesh weight import didn't seem to work). Seems to be excepting my FBX saves now. Even though repainting weights is a pain. 

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