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Creating custom collisions?
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03-02-2015
07:43 AM
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I am in the process of placing booleans to cut holes in my meshes for doorways, windows etc as part of a modular level design pack I am building for my toolkit which will be used in a game.
After I place the boolean, and export to unreal, I obviously have the issue that I will still collide with the empty space where the doorway is...
I would like to instead, modify the collision in Maya LT so that it treats that as non collision space, and then push it out to unreal and enjoy my doorway in all its glory.
Some pointers on this topic would be awesome.