I would like to bake the lighting of an object with a ShaderFX shader.
When I do bakes with Turtle of the Phong shader I can use Global Illumination or make a light rig that lights all angles of my object.
Since Turtle is not baking ShaderFX shaders, I found this solution:
http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/Maya/file...
I can bake the ShaderFX swatch this way to an unwrapped UV map and looks good. Only problem is that only what I see on the camera is getting lighted and thus visible on the baked texture, even when lights are setup on the back of the object and also linked to the shader with a LightList node.
Is there a way I can fully bake lighting on all sides of my object using a ShaderFX shader?