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Hi,
Just had a couple of fbx questions regarding maya LT...
1. How do I tell maya LT to set animation length to clip lenght when I import an FBX file. For example - I have mixamo's free "IDLE" animation example that has 200+ keys in it. When i import in maya it defaults to 30 keys only, even though it does load all of them (if I expand the range it will work). But it's annoying because I have to keep going back to the mixamo's site to figure out how many keys there are so I can set the right range...
2. Ok, this one is maybe not so much an FBX import/export but it's a bit related. Basically for my game engine all units will be in meters. But maya defaults to centimeters as a working unit. Now, if I go to preferences I can change that to meters and save, which seems to work OK. And it will work ok during the session. But then if I close Maya and reopen again it defaults back to centimeters again!??? How can I get it to default to meters ALWAYS.
Thanks
Solved! Go to Solution.