I have been using Maya since 2005-2016 pretty consistently. Only last few years have become more of a hobbiest wanting to get back in.. I'm mainly a modeler/texturer, but I have worked in all areas ofWow! Somewhat different. I have a suggestion and a code (not sure where it came from) but I have used it for years only, this time, on 2022 it does not work. A fellow Autodesk employee says that Python is a bit different now in Maya You all have needed a tool like this for decades. Unless there is one that I don't know about.. It's pretty amazing and it can keep you very organized if you have multiple maps... It's a .mel code...I love this thing and I'm sure many others would find the functionality of it wonderful. I just don't know who to credit with this amazing tool.. Thanks Suzanne Hunter
global proc UVMover(){
if(`window -exists UVMover`){
deleteUI UVMover;
}
window -widthHeight 216 81 -s 0 -title "UV Mover 0.1" UVMover;
columnLayout MainRow;
rowLayout -numberOfColumns 2 -parent MainRow Column1;
rowLayout -numberOfColumns 2 SubCol;
columnLayout -columnAttach "both" 0 -parent SubCol Column2;
columnLayout -columnAttach "both" 0 -parent SubCol Column3;
setParent Column1;
//text -l "Tjena!\n";
showWindow;
setParent Column2;
button -label "Up" -command "Up" UpButton;
button -label "Down" -command "Down" DownButton;
showWindow;
setParent Column3;
button -label "Left" -command "Left" LeftButton;
button -label "Right" -command "Right" RightButton;
showWindow;
}
proc Up(){
polySelectBorderShell 0;
polyEditUV -u 0.0 -v 1.0;
}
proc Down(){
polySelectBorderShell 0;
polyEditUV -u 0.0 -v -1.0 ;
}
proc Left(){
polySelectBorderShell 0;
polyEditUV -u -1.0 -v 0.0 ;
}
proc Right(){
polySelectBorderShell 0;
polyEditUV -u 1.0 -v 0.0 ;
}
UVMover();