(Copied from original User Voice forum)
"The Trax Editor is limiting because of the need to create character sets, and the need to switch modes between editing clips and editing keys. Animation layers are great because they work on anything, but are limited because they only affect values and can't affect timing. There's also no universal and reliable way to import and export animation.
Animation layers should be editable in a more non-linear way, and their timing should driven by an animation curve that can be edited. Retimed keys should be interactively re-adjusted in the graph editor. Any sort of non-linear editing should still leave keyframes visible and accessible.
Any animation curves should be exportable based on name, and importable with all the options of copying and pasting, either directly into existing animation keys, or as a new animation layer/clip."
"It might be nice to have clips be like groups of keyframes and then the graph editor/dope sheet/ and time slider would display the keys of the selected clip(s). If nothing was selected it would display just the default keydata. Then animation layers could just be essentially added tracks."
Can't find what you're looking for? Ask the community or share your knowledge.