Skydome and Layered Shader transparency bug (viewport 2.0)
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Submitted byAnonymouson05-30-202108:07 AM
Status:
Gathering Support
Skydome and Layered Shader transparency bug (viewport 2.0)
In a scene just lit by a skydome a LayeredShader that shows multiple materials separated by a transparency mask is not respecting the mask and shows one layer just as black when in fully lit viewport 2.0. Please update this massive oversight