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Shader nodes should respect node states

Shader nodes should respect node states

(Copied from original User Voice forum)

 

"Hypershade: make shader nodes Node State=Has No Effect or Blocking act like a true disconnect.  Currently shader nodes seem to ignore Node State.

Users would like to be able to flip Node State on a texture node and have Maya act as though the connection has been broken to the mapped attribute. This makes it easy to turn off a texture and then flip it back on later."

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