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Quad Draw Update

Quad Draw Update

two actions you often need to do when doing retopology is to either split a face into triangles so you can control the flow or just straight up create a triangle. I would really like to see maya build these two things into their multi-tool approach taken with quad-draw, there are already a lot of options with it, which is great, but it's missing two commonly used ones which create friction with the tool. I see this as a simple way to improve the tool. Thanks!

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