Maya needs a matrix-driven transform. Currently transforms can not accept matrices as input. The user is required to first decompose a matrix in to its srt( & shear) values do drive a transform. The first thing the transform does is recompose those values in to a matrix to use in its own calculations. We could skip that expensive step.
A matrix input would skip that step, reduce the number of connections required between nodes, and leave srt attributes free for animation curves reducing the need for additional dag nodes in rigs.