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integrated Fracturing System

integrated Fracturing System

So, as suggested by @trevor.adams, I' reproposing my ideas in separated post in order to be more precise.

 

We need a good fracturing system integrated with the dynamic system: we need it to be stable and with more controls.

Generally they are based on particles used to make boolean operations to break the geometry and creating inside faces with a different material for texturing purposes.

 

Some plug-ins like fractureFX also work massively well with rigid bodies and nCloth simulation: you can literally just press the button "make dynamic" in order to get thousands of shards working straight away.

 

You can find some examples here:

 

iShatter: https://vimeo.com/154769758 (this is so awesome)

PullDownIt: https://www.pulldownit.com/

FractureFX: https://www.fracture-fx.com/

RayFire: https://www.youtube.com/watch?v=u_2qKQpxCRw

Houdini: https://lesterbanks.com/2016/07/create-highly-detailed-fractures-houdini/

1 Comment
trevor.adams
Alumni
Status changed to: Gathering Support

Thanks @fabrizio.arzani!

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