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Improve SplineIK

Improve SplineIK

(Copied from original User Voice forum)

 

"Allow for multiple twist objects down the spline, not just a start and end since long ropes, tentacles, necks, etc will just candy wrapper.

 

Add stretchy… keep joints at their relative starting position based on length of curve.

 

Currently the joints are not translated, which can cause them to pop to different positions on the curve since it is trying to maintain the segment length. Instead, use the distance down the curve… this will require modification of the translations, but is more stable.

 

Do not require a hierarchy of joints."

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