- improve smoothing algorithms
- prevent random weight assignments (this even happens to locked joints)
- overall less buggy and random
- a layering system like NG skinning tool features
- add symmetry option
- paint weights on UVs
- an integrated weights table like the component editor that is more user friendly
- make sure that the feature to only paint selected verts works with the marking menu. (a current bug)
- a visual joints picker (front/side) so you don't have to scroll down a list of 50 + joints
- more procedural (perhaps a modifier stack) in order to be more non-destructive
- add 'weight sets' for multiple skin clusters on the same object. rigging on blendshapes works now, but it would be cool to be able to do it all on one mesh.
Considering animation and rigging is supposed to be one of maya strongest features, the painting of weights feels very outdated and clunky. I hope this will be improved!