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FBX option to update static values

FBX option to update static values

When we use the time editor or update a scene using fbx only the animated and non static values are updated or added to a clip or scene. Please allow an option to also include those.

ie. Now when we have a skeleton (lets say mocap) with the same skeleton definition, updating the scene using fbx or motion clips in the time editor does not update joint translations, joint orientations etc. Sometimes this can slip though visual inspection if actors are almost a similar height.

So:
- please add an option to include static attributes when importing motion clips in the time editor or updating /importing though fbx. This can be quite heavy and messy to keep an overview so it should be implemented with care. Maybe the statics should not be animatable, but activatable as single floats to save data space, maybe a picking ui for attributes that you can save as a template, that could fit better with project needs ie. custom attr for games, TRS and joint orientation for mocap etc. 
- Add a mute attr channel ui to clips to better mix and match clip and possibly ignore them after importing.

Thank you.

 

- Tristan

1 Comment
thorntl
Autodesk

This feature request has been logged - thanks for the suggestion!

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