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Direct Mesh selection for Animating ala Pixar/Dreamworks method

Direct Mesh selection for Animating ala Pixar/Dreamworks method

It would be great to eliminate Controls rigs or minimise the controls needed on a rig, and just select the mesh directly to animate.  The best way to do this (There are a number of hacks out there to accomplish this, but they have major performance drawbacks) would be to create a map type and simply paint maps on a mesh like skinning maps (would also be cool to have a best-guess algorithm that is configurable per rig-type that would auto-color it and get you 80% of the way there before painting).  Each colored section would represent a control to be mapped to.

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Autodesk Design & Make Report