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Consistent shortcuts though the program, shift duplicate nodes

Consistent shortcuts though the program, shift duplicate nodes

Hi

 

I would like to suggest that you have more consistent hotkeys though the program. So for instance adding shift drag to duplicate nodes in the hypershade and node editor like you can with geometry in the viewport.

 

Also tab for search in viewport like we have been doing in the hypershade and node editor, I know ctrl f was recently added as a hotkey for this, but tab would have made more sense. 

 

Another annoyance is the sliding up and down in value inconsistency, in the channelbox it is the left mouse button, on the fast pop up menu things when you have for instanced extruded you would have to use the middle mouse button to slide through the values, and in the attributes editor there is no option for sliding through the values. So either the mmb or rmb and just stick to it through the program would have been nice:)

 

Additonally to steal some handy features from max and blender being able to drag attribute values and colors to other attributes would be nice or at least copy paste colors.

4 Comments
Alexx31
Advocate

Furthermore, to cite from older suggestions/claims:

The order in which you have to select a pair of objects, where one influences the other:

It should be either always the driver/force/"influencer" at first or always the target, driven, "influenced" object.

 

Look at Constraints, Blendshapes, Aims, driven keys etc.

It's randomly,n o consistency, no way to remember this.

I need to work after 5 years with notices to look each time, in which order something has to be selected.

This is true for all tools in the software, nobody ever thought about making there a consistent rule.

Sigrid.mohn
Contributor

@Alexx31 YES!!!! sometimes it feels the autodesk people that creates this programs doesn't use the programs themselves so they just do whateverXD

Alexx31
Advocate

or same with "Transfer Attributes" and also many modeling actions... so many actions require to choose in a special order several objects, which always follows different rules

Sigrid.mohn
Contributor

and most annoying part it is not like most of this would be hard for them to fix.. it is just not prioritised..-_-'

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