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Alpha channel for wireframe on shaded

Alpha channel for wireframe on shaded

(Copied from original User Voice forum)

 

"Having a subtle wireframe turned on while animating, particularly the face, is incredibly helpful for seeing the masses deform properly. Pixar's Presto software displays wireframe this way (see attached screenshot).

Is it possible to have the Extension 2 Sculpt Tool's "Wireframe Display Alpha" as a default option in the viewport? Maya's default wireframe is much to thick and obtrusive for areas like the eyes and mouth."

1 Comment
trevor.adams
Alumni
Status changed to: Accepted
 

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