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ability to adjust parameters in Attribute editor for many objects in the same time

ability to adjust parameters in Attribute editor for many objects in the same time

you can select many object which have bevel for example and in the channel box you can drag the value and all the objects can have the same value in the same time. but this you can't do in attribute editor and please don't tell me to use attribute sheet which is very old and very crowded and spend long time to find what you want and manytime you can't find what you want..

i'm currently working on a project which has a ton of shaders which i need to adjust one by one and it drives me crazy.. while i wish to select all of the shaders in the same and in the attribute editor just put the value or color i want and all of them take the same value.. it would be amazing... 

p.s : in houdini i love this and it exists since very long time.. why not maya?

6 Comments
sean_willis
Participant

Use Maya's attribute spreadsheet.

seanwillis_0-1639763921909.png

 

It's fairly limited as far as filtering features but is the primary way in maya to change many attributes at once. If you want to modify individual components (vertices) use Component Editor.

 

Listing shader assignments would need to be done through connections in the Node Editor or Hypershade. 

zuheyr.alnabki
Explorer
I'maya user since Maya 4.. Almost in 2001 and since that time the technique didn't change. I'm. Very much aware of spreadsheet and others. But they r very very limited.. I used to write my own scripts to change many things at once. But after I used Houdini for last 3 years I almost forgot Mel script and started to be rusty.. Recently I started new project on Maya and I had to change color space of alot of textures from sRGB to Raw one by one..or sometime adjust the metaliness of many materials one by one.. I just wondered why not... Houdini has this feature since very long time. But I started farely late with houdini. So I don't know how long back it goes. Bht anyway if they could add this feature which I believe it isn't a diffecult it would be great. I hope u got my idea.
Sigrid.mohn
Contributor

I agree with you, but just as a suggestion if I am in that situation I would just code it. Maybe find the values on one object first and then add that to the rest through code. You can see in the script editor what the attributes name is, select the objects you want to change the attributes on and the code will go something like this:

 

import maya.cmds as mc

selection = mc.ls(sl=True)

for each in selection:
    mc.setAttr(each +".ty", 4) #now the selected object will have 4 in its translate x

If the info you need to change is in the shape node then you would have to find the shape node first, you can use the listRelatives command 🙂

zuheyr.alnabki
Explorer
I would usually do that but it is not flexible method as u have to decide which values u need to use and then adjust ur code again and again and specially if u r dealing with colors or vector values.. Unfortunately this is the onky way for current situation
Sigrid.mohn
Contributor

yeah definitly not optimal.. if there is several lights that need tweaking I sometimes make a locator with the attributes I need and connect it to each one, then you can actually also connect up color and get color picker that effects all.. But agree would be nice if they fixed it..XD

P.Yamagata
Explorer

It's amazing how people here crave for using old outdated half implemented tools when someone wants something new and empowering for the user. I have m SpreadSheet Editor OPEN and docket 100% of the time, and still marvel EVERDAY on why I would need to use it if its functionality could be improved, or simply incorporated to the other editors. 

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