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XGen Tool Setting for Density Mask will not paint correctly on the mesh

3 REPLIES 3
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Message 1 of 4
forciegt
2026 Views, 3 Replies

XGen Tool Setting for Density Mask will not paint correctly on the mesh

Hello all!

I am having a hard time creating a density mask for my hair in XGen. Whenever I paint on my model that I have assigned the mask to, the brush paints on a completely different area. My model has a proper set of UV's with no overlapping or out of bounds vertices, I have assigned a Lambert Material, and even tried resetting the tool settings to no avail. I have attached images below of the mesh I'm trying to paint and the tool settings box. Any help would be greatly appreciated! Thank you!MayaHelp_001.pngMayaHelp_002.pngMayaHelp_003.png

3 REPLIES 3
Message 2 of 4
damaggio
in reply to: forciegt

Double check u don’t have 2 uv sets in the Uv editor.

Message 3 of 4
forciegt
in reply to: damaggio

It looks like I did have 2 UV sets. After deleting one, it let me paint normally again. Thank you!

Message 4 of 4
agushmar
in reply to: forciegt

How can i solve this if i'm working with udims?

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