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I have been struggling to understand how XGen handles material assignments on archives. When I import a somewhat complex archive with multiple objects and materials it will import a shading group material reference for each object in the archive. The problem I have not been able to sort out is how to manage these material assignments after the fact.
Problem 1: When importing the same archive onto separate objects with independent XGen collections it creates multiple duplicates of the materials. I haven't found a way to consolidate them. I know you can assign a material to an XGen description but that will override the materials on every archive so all the unique materials on each object are lost. This becomes a huge issue when you are dealing with 10 or 15 archives for each description. The result is hundreds and hundreds of materials in the scene.
Problem 2: When removing an archive from the description, and then later adding that archive back in will lose the material references even when importing the materials again. This persists even when all shading group references and materials have been cleaned from the scene. The removed, then replaced, archive will always render grey.
I suspect that my issues have to do with my lack of understanding of how XGen handles material references. There is no documentation to fully explain how the system works with complex archives. If someone could explain the process I would greatly appreciate it.
Solved! Go to Solution.
