xGen export alembic/ASS file for Arnold

Anonymous

xGen export alembic/ASS file for Arnold

Anonymous
Not applicable

Hello,

 

So I have a character for which I've created a collection with several descriptions to make up his hairstyle. I want to keep the project clean and leave xGen on its own file in case there needs to be changes, instead of making the changes in the light scene itself. So my question is, is there a way to create an alembic file with the xGen collection in it, in which I can just import into a new scene and have it render as a proxy? 

 

I tried doing this different ways, like manually trying to export an arnoldStandIn, resulted in an unrenderable result and this: 'Error: line 1: XGen:  Failed to open file and the fallback attempts also failed: E:/Projects/CP/Character/Model/maya/hairHead_07__collection.abc' 

 

I also tried exporting patches for batch and it did create an abc file but couldnt get it into a scene as a clean proxy.

 

I also tried creating an alembic cache but resulted in importing my collection name with the description groups empty.

 

Is there a workflow around this? or do you must have the whole collections editable in the scene and cannot be rendered as a proxy/alembic file?

 

 

Thank you!

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Michael_Todd
Alumni
Alumni

Did you turn on "Expand Procedural" on the ASS file export options?

 

ASSExport.png

 

ASSRender.png

 

You dont even need the geo in the scene:

 

ASSRender2.png

 

 

The hair won't show in the ASS file preview but it will show in the render.

ASSShadedPolyWire.png

 

You can export the ASS file with animation as well and the hair will follow the animated geo. You will get an ASS file per frame, though, and the space that they can take up may vary depending on the amount of geo in the original scene.

 

Each of these tigers (47,000 in the full shot) is an animated Arnold Standin, instanced as Archive objects in Xgen.

 

ASSTigers.gif

 

Cheers

 

 

 

 

 

 

 

 

 



Michael Todd

XGen Product Owner and Designer

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Anonymous
Not applicable

Hello, 

 

Is there any preparation to the scene that should be done? Are you selecting the mesh and the Collection entirely, or anything specific within the Collection?

I'm following the steps as shown in the screencaps but the Arnold Stand-in I get is empty. I don't have much experience with xgen so I'm not quite sure why that's happening. Any ideas are welcome. 

 

Many thanks, 

Hana

TuringFox
Participant
Participant

For future reference, as this really badly documented by Autodesk. Personally I couldn't get the hair to render in batch in Arnold directly even though I baked the curve animation, set the renderer to batch mode, etc. It just renders static hair (attached to the scalp) when I render in batch.

 

The only way I was able to get the hair to render with animation was to do the following:

 

- Select the collection (not sure if it works for individual collections, didn't try).

- Go to Maya main File menu and select export selection.

- Chose the ASS format and as described above don't forget to click "expand as procedural".

- Then set sequence export on, start end frame, path, etc.

- Export

 

On my end, Maya freezes on the last frame exported? I had to "crash" maya and restart.

 

- Re-open your maya file

- Delete everything that's hair related (sim, collection, etc.)

- Go to Arnold -> Standin to create a StandIn node

- Set the path to the ASS file and select sequence.

 

Beside some issues with exporting the ASS files in a first attempt (the bboxes was not right, I had to create a Maya file from scratch and reimport the collection), it seems to work.

 

It would be great to have seen this workflow documented somewhere. Also Arnold rendering in Batch directly from Xgen doesn't work. It seems like a bug to me, at least certainly not documented.

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MIKKIROSE
Observer
Observer

Hi there! I'm having the same problem you described @TuringFox, I've been trying to render a simulated XGen groom in Arnold and am only getting a static groom that moves along with the animated character without the simulation I have on it. I can see the simulated hair in still frame renders but get static hair when I batch render. I have exported the patches for batch render, my simmed guides are all cached out using nCache and attached to the XGen groom through an anim wires modifier, and in the Preview/Output settings I have Render, Arnold Renderer, and Batch Render selected. I agree with you that batch rendering XGen grooms in motion does not seem to work in Arnold and is pretty frustrating!

 

I've tried what you suggest here, exporting the collection as a sequence of ASS files and bringing them in through a standin object, but I am still not getting motion that way. I wondered if I missed something you said? Here's what I did:

 

  • From my original file with cached sim applied to groom, I selected the collection name in the outliner (not the description, is that correct?)
  • File->Edit->Export Selection, in the options I have it set to ASS Export, Expand Procedurals is checked on, and I've set the Start and End frames. 
  • Click Export Selection, put it in a folder inside my project directory, give it a file name, Export Selection. 
  • It writes out a sequence of .ass files. 
  • In that same file (I've also tried it saving a new version of the file and reopening first), I delete out the XGen groom and nHair system I originally created it with, leaving just the cached out animated body geo and lights.
  • Arnold->Standin
  • On the aiStandIn object created, navigate to the first frame of the sequence of .ass files, check on Use File Sequence. 
  • A bounding box appears in the viewport. 
  • In local one frame renders I get static hair, same when I batch render.   

Did anything in there seem incorrect to you? Thanks for your help!

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TuringFox
Participant
Participant

Hi @MIKKIROSE 

 

First all let me say I sympathize. Xgen while having lots of amazing qualities is also broken in many places.

 

So thanks for making the effort of reporting your steps carefully and completely. The problem is that I don't see anything wrong in your steps or anything I wouldn't have done myself. So I am not sure what to advise here. What I would do is insure that you have actually really baked out your animation.

 

  • From the Xgen menu export the patches. Not sure if this is necessary since it's no where explained what it's supposed to do but well, it can't harm you. 
  • I don't think if you use StandIns that you need to set any of the batch stuff but again better be on the safe side. For a lack of better option.
  • Select the curves (note that this works with the method that doesn't use AnimWire, I will check AnimWire today and will let you know later), and bake them to alembic. Then go to Xgen and in the animation section, uncheck the live option and set the path to your alembic cache. You should be able at this point to delete nucleus, follicles and hair system nodes. I assume you could also delete the curves since normally the motion of the guides should be driven by the abc cache, but oh well... At least if you delete the hair system, etc and that your guides are still moving at this point, it's good.
  • Then yes you are *right* you select the collection node (though I assume it also works for descriptions) and do the baking to ASS file like you described. The Expand Procedural option need to be checked indeed. Now again for me the process of exporting totally blocks Maya and hangs on last frame, forcing me to kill Maya and restart. Super.
  • Then delete all hair related stuff from the maya scene and import the StandIn selecting the sequence option indeed. You should see the BBox moving in the scene (assuming your hair are moving). If not ... well I empathize even more.

 

So I didn't describe more than what you did describe yourself but I wanted to be sure that your baking our of the animation actually worked. I would say this is step 1 in your check list. And again this worked for me using the animation method that doesn't use AnimWire modifier (which also seems to be fundamentally broken).  But I will check if this workflow works with AnimWire.

 

I'd say Maya scenes setup with Xgen nodes are extremely flaky to say the least. I had on numerous occasions unexpected behaviors, bugs and countless ambiguous error messages. The only solution I had to keep making progress was to start from scratch, reimporting a collection. 

 

I will post an update once I tested the AnimWire approach. Oh another last advice. Maybe test your pipeline on a good old sphere to see if you can get it working with this. If this doesn't work still on a simple replicable setup then it's likely not to be working at all. And then what can I say ... empathy won't be enough...

 

 

 

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TuringFox
Participant
Participant

@MIKKIROSE 

 

See also:

 

https://forums.autodesk.com/t5/maya-forum/arnold-xgen-animated-hair-rendering-workflow/td-p/11073862

 

Ok so here are my findings and hopefully this will help a bunch of people in the future, as I spent a couple of days on this. I re-iterate that Autodesk's docs on that process are pretty useless. Lack of tutorials coming form Autodesk.

 

Method 1: Using the Guide Animation Method

 

  1. Rewind your animation. Safety.
  2. Check Use Animation on the Xgen primitives tab. Keep Live Mode checked for now.
  3. Then click on Create Hair System. I personally found that use the selected geo as passive collider didn't work. It's better to add the Rigid Body nodes later on.
  4. Set the params on the Nucleus (Space Scale, etc.) and Hair System node (collision, ... see my settings below)
  5. Select geo (body, etc.) and add Rigid Body node (nCloth menu> Create Passive collider). Eventually set Collision Layer id if you have more than 1 piece of geo (hair should have max Collision Layer ID).
  6. Select all the curves (hairSystem1OutputCurves by default) and then on the XGen node (primitives tab, Guide Animation group) click on Attach Hair system.

You should be good to go. Play the sim. It sims. Lucky you. 

 

 

setAttr "nucleus1.spaceScale" 0.01;
setAttr "nucleus1.subSteps" 20;
setAttr "nucleus1.maxCollisionIterations" 20;
setAttr "hairSystemShape1.collisionFlag" 1;
setAttr "hairSystemShape1.selfCollisionFlag" 1;
setAttr "hairSystemShape1.selfCollide" 1;
setAttr "hairSystemShape1.solverDisplay" 1;
setAttr "hairSystemShape1.collideWidthOffset" 1;
setAttr "hairSystemShape1.collideWidthOffset" 0.5;
setAttr "hairSystemShape1.solverDisplay" 2;
setAttr "hairSystemShape1.friction" 0.6;
setAttr "hairSystemShape1.stretchResistance" 300;
setAttr "hairSystemShape1.compressionResistance" 200;
setAttr "hairSystemShape1.bendResistance" 30;
setAttr "hairSystemShape1.startCurveAttract" 1;
setAttr "hairSystemShape1.mass" 0.1;
setAttr "hairSystemShape1.drag" 0.25;
setAttr "hairSystemShape1.damp" 0.25;
setAttr "hairSystemShape1.collisionLayer" 2;

 

 

Then comes the baking stage:

 

  1. Save your file. Then save it again by incrementing the version number. I found that caching the sim could destroy your Maya scene (sometimes)
  2. Cache you hair System. Select the node, go to nCache menu > Creat New Cache, etc.
  3. Uncheck "enable" on your nucleus node, you should still see the sim but now can scroll freely
  4. Then select the curves, then cache them out to Alembic file
  5. Then go to Guide Animation on the Xgen Primitives tabe, unchecked live, and set the path for the guides to your Alembic file.

Good. Now go to your Preview/Output tab.

 

  1. Not sure if this necessary at all but by safety, go to File Menu of Xgen tab and then Export Patches for Batch Render. Be sure to check the Animation check box. Set start, end, etc. 
  2. Set Operation to Render, Renderer to Arnold, click on the Auto Set button of the Prim Bound. Not sure if it makes any difference. But then if not why is the button there?))
  3. Render Mode to Batch Render.
  4. Not sure whether this makes ANY difference, but I check a few more options.

jeancolasprunier_0-1648732203532.png

 

Now save your scenes. If I didn't miss anything and that you are luck, you should be able to render in batch.

 

Additionally:

 

  1. Select the curves (not sure this useful) and the collection / description nodes (and guides - not sure it's necessary).
  2. Then go to File > Export Selection and export this to ASS files. Be sure to check the Expand Procedurals options (by the way exporting the bbox breaks the content of the ASS file).
  3. Load the ASS files in seperate Maya file & voila!

Method 2: Using AnimWire

 

  1. You can't create anim wire modifier in Xgen if auto update preview is ON. So turn it off first. When creating the wires I chose the guide option. I did get some problems where using the point distribution. But that's not the point of this post. Only the DEFAULT Control Map mode works for me btw. Then click on Preview Wires, you see them cool. Then click on Create Hair Systems.
  2. Follow same steps as above for the hair system, etc. Including the baking steps.
  3. Then go back to Xgen, Anim Wire node. Be sure to REWIND the scene (first frame).
  4. Select the curves and do Attach Hair system.
  5. I set the rest of the params like so...

jeancolasprunier_0-1648734883515.png

 

 

As you can see I have baked the curves out to Alembic cache like in method 1, unchecked the live box, and set the path to the ABC file. You can see that the strands are following the wires ...

 

The rest is the same as with method 1. For the rendering part. Set the params to render in batch (see above) and then render in batch. This worked for me. Also you can export to ASS files and use that in another file as a StandIn.

 

Pfeu...

 

jeancolasprunier_2-1648732856244.png

jeancolasprunier_3-1648732910404.png

 

I have to say this has been a really painful journey. Maya's docs are providing a description of what the params are doing but something like "Bake: Allows to bake the data" is not very useful unless you understand the workflow. The problem is Autodesk does not provide such documents. The video available whether form Autodesk or the community do not cover animation most of the times, and certainly not the rendering workflow in details. Which is what I attempted to do here.

 

I don't find it particular normal that it's up to the users to spend days to figure out, not mentioning the bugs I found along the way (like caching out the sim to nCache breaks the file sometimes when you re-open it next, the weird stands staying up in the hair where you use anim wires, and list goes on and on). The workflow is rather AWFUL as you need to go through SO MANY STEPS before you eventually get to render something. A properly integrated system would allow you to sort of sim the guides or the wires directly. Assuming you can create the wires which is impossible right now unless you know you have to turn auto update off (that's clearly, not, a feature). You can't render in batch unless caching which I personally don't understand why. If you render the frames sequentially this shouldn't be necessary.

 

So anyway, hope someone at Autodesk will read that, but I doubt, and even if they do, I doubt they have enough power to change the way Maya works. Despite this, I have to say Xgen has really good qualities. The general problem is how flaky and convoluted the whole thing is.

 

Hope these explanations though will help users in the future. I wish I had found something like this. WOuld have saved me days of non productive work.

 

 

 

 

 

 

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MIKKIROSE
Observer
Observer

Hi @TuringFox ! Thank you so much for updating this thread with all of this information! I apologize for my slow reply, I had to keep moving forward with the class I was teaching this to so for a quick work around I had them convert their grooms to iGroom to batch render, which does seem to work but loses some of the shading options they used in legacy XGen. I've just tried the Use Animated Guide method you outlined (rather than the Anim Wire) I used before and I still did not get moving hair in my batch render. I'm going to create a brand new example tomorrow and try it from scratch in a clean scene. I'll report back either way what I'm able again. Thank you for your help!

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TuringFox
Participant
Participant

@MIKKIROSE You're welcome. I am curious to know if this worked for you. The problem is that there's often a lot of steps and it's easy to miss one. If you haven't done so, be sure it works with something simple first, and that you can repeat the steps with reliable results.

 

I am testing this workflow on a complex shots (1500+ frames) and while I do have many many problems of all kind, it seems to be working so far at least technically. Artistically it's another problem).

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We use Doubleclick to deploy digital advertising on sites supported by Doubleclick. Ads are based on both Doubleclick data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Doubleclick has collected from you. We use the data that we provide to Doubleclick to better customize your digital advertising experience and present you with more relevant ads. Doubleclick Privacy Policy
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We use HubSpot to send you more timely and relevant email content. To do this, we collect data about your online behavior and your interaction with the emails we send. Data collected may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, email open rates, links clicked, and others. HubSpot Privacy Policy
Twitter
We use Twitter to deploy digital advertising on sites supported by Twitter. Ads are based on both Twitter data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Twitter has collected from you. We use the data that we provide to Twitter to better customize your digital advertising experience and present you with more relevant ads. Twitter Privacy Policy
Facebook
We use Facebook to deploy digital advertising on sites supported by Facebook. Ads are based on both Facebook data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Facebook has collected from you. We use the data that we provide to Facebook to better customize your digital advertising experience and present you with more relevant ads. Facebook Privacy Policy
LinkedIn
We use LinkedIn to deploy digital advertising on sites supported by LinkedIn. Ads are based on both LinkedIn data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that LinkedIn has collected from you. We use the data that we provide to LinkedIn to better customize your digital advertising experience and present you with more relevant ads. LinkedIn Privacy Policy
Yahoo! Japan
We use Yahoo! Japan to deploy digital advertising on sites supported by Yahoo! Japan. Ads are based on both Yahoo! Japan data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Yahoo! Japan has collected from you. We use the data that we provide to Yahoo! Japan to better customize your digital advertising experience and present you with more relevant ads. Yahoo! Japan Privacy Policy
Naver
We use Naver to deploy digital advertising on sites supported by Naver. Ads are based on both Naver data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Naver has collected from you. We use the data that we provide to Naver to better customize your digital advertising experience and present you with more relevant ads. Naver Privacy Policy
Quantcast
We use Quantcast to deploy digital advertising on sites supported by Quantcast. Ads are based on both Quantcast data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Quantcast has collected from you. We use the data that we provide to Quantcast to better customize your digital advertising experience and present you with more relevant ads. Quantcast Privacy Policy
Call Tracking
We use Call Tracking to provide customized phone numbers for our campaigns. This gives you faster access to our agents and helps us more accurately evaluate our performance. We may collect data about your behavior on our sites based on the phone number provided. Call Tracking Privacy Policy
Wunderkind
We use Wunderkind to deploy digital advertising on sites supported by Wunderkind. Ads are based on both Wunderkind data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Wunderkind has collected from you. We use the data that we provide to Wunderkind to better customize your digital advertising experience and present you with more relevant ads. Wunderkind Privacy Policy
ADC Media
We use ADC Media to deploy digital advertising on sites supported by ADC Media. Ads are based on both ADC Media data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that ADC Media has collected from you. We use the data that we provide to ADC Media to better customize your digital advertising experience and present you with more relevant ads. ADC Media Privacy Policy
AgrantSEM
We use AgrantSEM to deploy digital advertising on sites supported by AgrantSEM. Ads are based on both AgrantSEM data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that AgrantSEM has collected from you. We use the data that we provide to AgrantSEM to better customize your digital advertising experience and present you with more relevant ads. AgrantSEM Privacy Policy
Bidtellect
We use Bidtellect to deploy digital advertising on sites supported by Bidtellect. Ads are based on both Bidtellect data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bidtellect has collected from you. We use the data that we provide to Bidtellect to better customize your digital advertising experience and present you with more relevant ads. Bidtellect Privacy Policy
Bing
We use Bing to deploy digital advertising on sites supported by Bing. Ads are based on both Bing data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Bing has collected from you. We use the data that we provide to Bing to better customize your digital advertising experience and present you with more relevant ads. Bing Privacy Policy
G2Crowd
We use G2Crowd to deploy digital advertising on sites supported by G2Crowd. Ads are based on both G2Crowd data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that G2Crowd has collected from you. We use the data that we provide to G2Crowd to better customize your digital advertising experience and present you with more relevant ads. G2Crowd Privacy Policy
NMPI Display
We use NMPI Display to deploy digital advertising on sites supported by NMPI Display. Ads are based on both NMPI Display data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that NMPI Display has collected from you. We use the data that we provide to NMPI Display to better customize your digital advertising experience and present you with more relevant ads. NMPI Display Privacy Policy
VK
We use VK to deploy digital advertising on sites supported by VK. Ads are based on both VK data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that VK has collected from you. We use the data that we provide to VK to better customize your digital advertising experience and present you with more relevant ads. VK Privacy Policy
Adobe Target
We use Adobe Target to test new features on our sites and customize your experience of these features. To do this, we collect behavioral data while you’re on our sites. This data may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, your IP address or device ID, your Autodesk ID, and others. You may experience a different version of our sites based on feature testing, or view personalized content based on your visitor attributes. Adobe Target Privacy Policy
Google Analytics (Advertising)
We use Google Analytics (Advertising) to deploy digital advertising on sites supported by Google Analytics (Advertising). Ads are based on both Google Analytics (Advertising) data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Google Analytics (Advertising) has collected from you. We use the data that we provide to Google Analytics (Advertising) to better customize your digital advertising experience and present you with more relevant ads. Google Analytics (Advertising) Privacy Policy
Trendkite
We use Trendkite to deploy digital advertising on sites supported by Trendkite. Ads are based on both Trendkite data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Trendkite has collected from you. We use the data that we provide to Trendkite to better customize your digital advertising experience and present you with more relevant ads. Trendkite Privacy Policy
Hotjar
We use Hotjar to deploy digital advertising on sites supported by Hotjar. Ads are based on both Hotjar data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Hotjar has collected from you. We use the data that we provide to Hotjar to better customize your digital advertising experience and present you with more relevant ads. Hotjar Privacy Policy
6 Sense
We use 6 Sense to deploy digital advertising on sites supported by 6 Sense. Ads are based on both 6 Sense data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that 6 Sense has collected from you. We use the data that we provide to 6 Sense to better customize your digital advertising experience and present you with more relevant ads. 6 Sense Privacy Policy
Terminus
We use Terminus to deploy digital advertising on sites supported by Terminus. Ads are based on both Terminus data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that Terminus has collected from you. We use the data that we provide to Terminus to better customize your digital advertising experience and present you with more relevant ads. Terminus Privacy Policy
StackAdapt
We use StackAdapt to deploy digital advertising on sites supported by StackAdapt. Ads are based on both StackAdapt data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that StackAdapt has collected from you. We use the data that we provide to StackAdapt to better customize your digital advertising experience and present you with more relevant ads. StackAdapt Privacy Policy
The Trade Desk
We use The Trade Desk to deploy digital advertising on sites supported by The Trade Desk. Ads are based on both The Trade Desk data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that The Trade Desk has collected from you. We use the data that we provide to The Trade Desk to better customize your digital advertising experience and present you with more relevant ads. The Trade Desk Privacy Policy
RollWorks
We use RollWorks to deploy digital advertising on sites supported by RollWorks. Ads are based on both RollWorks data and behavioral data that we collect while you’re on our sites. The data we collect may include pages you’ve visited, trials you’ve initiated, videos you’ve played, purchases you’ve made, and your IP address or device ID. This information may be combined with data that RollWorks has collected from you. We use the data that we provide to RollWorks to better customize your digital advertising experience and present you with more relevant ads. RollWorks Privacy Policy

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