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XGEN convert interactive groom to polygone with texture

Message 1 of 2
309 Views, 1 Reply

XGEN convert interactive groom to polygone with texture

Hi all, 

I am trying really hard to figure out a way  to bake the fur I made in Xgen WITH the texture assigned to it for a game ready character
(an animal pattern)

Here is what I have tried so far:
Convert to polygone: doesnt work, the texture is lost and appears gray
Exporting as Alembic: Doesnt load at all
Make the texture as Vertex Color: I simply have not find a way to do that
Bake to texture: Because the fur is not polygons it wont bake

Any suggestions or workflow is really appreciated, thanks!

Message 2 of 2

Same here! I can see the result in Maya but I can't export it. Terrible feeling.
 Dammit I can't find a way out of this...

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