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X gen custom geometry, what decides the tilting direction of a object?

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cinnamon7066
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X gen custom geometry, what decides the tilting direction of a object?

I’m playing with X-gen custom geometry before I apply it into the main work. Just out of curiosity, what decides the rotation direction of the object like tilt in Primitive Attributes. I thought it would be awesome if I know how it functions depending on what so that I can control it. 

 

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