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Why i have this error

Why i have this error

Anonymous
Not applicable
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9 Replies
Message 1 of 10

Why i have this error

Anonymous
Not applicable

So, im starting with 3D model, and aquire the student version of Maya 2018, i have buy some 3d character on Unity Asset store, and it's work fine (rig). But when i open the fbx file in maya this error show on my screen and when i use in Unity again it didnt work.Screenshot_3.pngScreenshot_4.pngScreenshot_5.png

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724 Views
9 Replies
Replies (9)
Message 2 of 10

mcw0
Advisor
Advisor

Looks like the number of influences and the number of nodes connected to the bindPose node are different.

 

And it appears some parenting has changed since the geo was bound.

 

The warning about color won't affect anything.

Message 3 of 10

Anonymous
Not applicable

Thanks for the reply, but, any way of fix this?

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Message 4 of 10

mcw0
Advisor
Advisor

When you say "i have buy some 3d character on Unity Asset store, and it's work fine (rig). ", does this mean you were able to open the rig file in Maya and it worked fine?  And the rig file is not the FBX file?  Is the FBX only the geometry and no joints?  Not clear what you have.

Message 5 of 10

Anonymous
Not applicable

Yes, I think it was not very clear, the FBX file seems to work perfectly in Unity, all the animations, texture, etc. it works like a beauty, but if I open it in any 3d program, and just the fact of opening it, without any changes , saving and reopening the rig is compromised. I have attach the file on a zip, if help you. Thanks again for the reply.

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Message 6 of 10

mcw0
Advisor
Advisor

Have you contacted the seller of the rig?

 

If it opens fine in Unity, can you try exporting again from Unity?  Maybe there are some Maya specific options?

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Message 7 of 10

Anonymous
Not applicable
  • The sellers don't give me any reply. I have try to import again to unity, but didn't work too.
Message 8 of 10

mcw0
Advisor
Advisor

You said the FBX files work in Unity.  It's only when you try to open them in Maya that they have strange results.

 

Did you try my suggestion of opening the files in Unity and trying to export them again as FBX?  Maybe see what export options they have and try different combinations.  Maybe there's a Maya specific preset.

Message 9 of 10

Anonymous
Not applicable

If I understand what you mean, then no, it doesn't work. It seems that opening in any 3d program (so far I have tested it on maya and blender) has a problem and the rig stops working, the character loses its x, y, z values ​​too. Very strange

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Message 10 of 10

mcw0
Advisor
Advisor

Seems like something to check on the Unity forums.  See if anyone has had similar issues and what their solution was.  Sorry, I'm out of ideas on the Maya end.