Why do tools enable component selection without switching to component mode?
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When using the "Paint Skin Weights" tool, I go into "Select" mode to select vertices of what I want to affect, but if I perform a bandbox selection and a joint or selection handle is included, it will abort out of component selection mode and select the joint or selection handle. I have to go back into Paint Mode, select the mesh and then go back to Select mode to resume selecting vertices.
I presume changing selection order may work, but that would affect animation workflow selection order (prefer to select joints and selection handles over meshes almost always).
Why doesn't it ignore object selection when trying to pick vertices based off of the current tool's mode?
I've seen this happen in other tools too, so know it's more systemic than just the "Paint Skin Weights" tool and have to ask why it persists and how should I work around it?
