Why are my polygons Multicolored?

Why are my polygons Multicolored?

Anonymous
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Why are my polygons Multicolored?

Anonymous
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Hello,

 

I was UVing my polgons/ sometimes using the Mesh> Transfer Attributes> UVs  and my mesh has gone multi-colored? I'm looking into the Shape node under Tangent Space assuming theres something to do with this in the attributes. No luck. Please help. I believe it's just a Viewport thing, hoping it dosn't care when exporting my .fbx into other programs ie. Substance. Thank you for the advice 🙂

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zewt
Collaborator
Collaborator
Accepted solution

Maybe you transferred some vertex color channels too?  Transfer Attributes will do that if "Color Sets" is enabled.  You can check under Mesh Display > Color Set Editor to see if there are any color sets (ignore ones that start with "Sculpt", if any).  If so you can either delete them or hit Mesh Display > Toggle Display Colors Attribute to turn them off.

 

You can also get coloring from the UV editor if UV shading or distortion is displayed, but those don't look like the colors you'd see for that...

 

Message 3 of 3

Anonymous
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Thank you Zewt, I will try this.

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