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12-05-2019
02:24 PM
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Hello,
I was UVing my polgons/ sometimes using the Mesh> Transfer Attributes> UVs and my mesh has gone multi-colored? I'm looking into the Shape node under Tangent Space assuming theres something to do with this in the attributes. No luck. Please help. I believe it's just a Viewport thing, hoping it dosn't care when exporting my .fbx into other programs ie. Substance. Thank you for the advice 🙂
Solved! Go to Solution.