Suppose I have a cube. I apply first shader. A red blinn. Next I select top face of the cube and apply a second material a blinn material. I then look for a texture which is bigger than the selected face. So I apply a planar mapping to scale the texture and then the texture is replaced by a checkered texture and my blinn dissapear. I have to redo the second shader placement.
What is wrong? Why plannar mapping change my texture for a checkered texture and where this checkered texture comes from?
I checked the default material and I cannot see any checkered texture on it. Its driving me nut because i have to redo the steps again to apply the sahder.
Solved! Go to Solution.
Solved by vancliff. Go to Solution.
Solved by mspeer. Go to Solution.
Yes. Here is the screenshot. As you can see when I apply the mapping in the
textured cube its replaced by the checkered texture. The texture is gone,
asi if never was applied.
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Hi!
There is an option to assign a new checker shader, just turn it off.
Main Menu: UV -> Assign Checker Shader
UV Editor: Create -> Assign Checker Shader
I think the check mark display for this is currently bugged in 2021. In order to turn this option off, the checkmark needs to be toggled a few times.