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Viewport shading of polygons is fuzzy on Mac Silicon, Maya 2024.

5 REPLIES 5
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Message 1 of 6
sathyan
163 Views, 5 Replies

Viewport shading of polygons is fuzzy on Mac Silicon, Maya 2024.

Hey Folks.
So I updated MacOS to 13.4 on Mac Silicon (M2 MBP) and I immediately got polygons getting fuzzy shading in the viewport. 
looks like this. it happens off and on while tumbling the model and working..
What's going on?

5 REPLIES 5
Message 2 of 6
sathyan
in reply to: sathyan

Fuzziness.jpg

Uh, I checked if it's happening because of negative scaling or transforms or hierarchy, but nope... it happens to random polygons. I even checked normals and stuff. seems like a Mac Silicon geometry display thing in Maya...

Message 3 of 6
sathyan
in reply to: sathyan

Hmm. messing about with Viewport 2.0 settings and turning off "consolidate world" in performance seems to be working. will report here if I am mistaken.

Screenshot 2023-06-14 at 2.35.32 pm.png

 

Message 4 of 6
sathyan
in reply to: sathyan

Screenshot 2023-06-14 at 2.37.13 pm.png

 this is what it does. not sure why this would break the viewport in Maya 2024/MacOS 13.4

Message 5 of 6
Super_Maya_Man
in reply to: sathyan

Solid post! keep updating us I am HIGHLY interested :]

Message 6 of 6
sathyan
in reply to: sathyan

Yeah. Ive had that off all day and no fuzziness. would be great if someone from the Autodesk team figures out what the problem is.
I'll mark this solved for now. Thanks!

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