Viewport Heads Up display of the render resolution - How do you turn it off?

Viewport Heads Up display of the render resolution - How do you turn it off?

designimation
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Message 1 of 5

Viewport Heads Up display of the render resolution - How do you turn it off?

designimation
Enthusiast
Enthusiast

I see where Display > Heads Up Display > Camera Names can turn of the green text of the camera name at the bottom of the viewport.

 

Why is there no equivalent setting to turn off the display of the render resolution at the top of the viewport?

 

I'd like to be able to do a playblast and not have that plastered over the image.

 

Thanks!

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5,828 Views
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Message 2 of 5

kollig
Advocate
Advocate

Actually I don't know how I get the render resolution in the viewport. I don't have it.

 

However, in the Playblast setting you can switch off "Show ornaments". This should remove all head up displays.

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Message 3 of 5

kollig
Advocate
Advocate

Forgot to mention that you also can switch on/off in the "Show" menu of the viewport. The last menu item "Playblast Display" you can adjust what is being shown in Playblast.

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Message 4 of 5

designimation
Enthusiast
Enthusiast
Accepted solution

I've found a solution.  The green text displaying the resolution only appears at the top of the viewport when View > Camera Settings > Resolution Gate is checked.  This happens even if you use Show > Playblast Display > None.

 

The way to get rid of it is to switch to View > Camera Settings > No Gate or View > Camera Settings > Film Gate.

 

That being said, you'd think that for consistency sake you'd be able to independently turn off the resolution display even with the Resolution Gate displayed.  It seems dumb to have to switch the gate every time I do a playblast.

 

Message 5 of 5

Anonymous
Not applicable

An alternative solution to show the resolution gate with out the green resolution dimensions is to enable "Display Film Gate," instead of resolution gate.  Given a render res of 1080p which is 1.333 for instance, set it to "User" and multiply the Y mm Camera Aperture (mm) by 1.7777 to your X field.  Y = 18.669 x 1.777 = 33.188 for X Aperture in MM.  Starts as 24.892 x 18.669, Ends as 33.188 x 18.669.  Turn off Resolution gate, same output for playbasting etc.

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