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UV seams in Viewport
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Hi
I could be wrong, but aren't the UV seams supposed to display as white in the Viewport? Or am I mis-remembering? I've UV unwrapped my low poly, taken it back into ZBrush, and projected the details from my high poly. However, taking the chosen sub-division level back into Maya, the seams/borders look... thicker...? And they're green as well, which I swear used to be white. And in the UV Editor as well. I've forgotten where I need to go to check or change the colour.
Thanks