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Hey! I'm mapping a monster with wings. For the wings, my approach was to create a basic wing shape and extrude each feather from its surfaces and shape it individually.
I think I made a couple of bad moves on the way, including making the basic wing shape too complex (with too many edge loops and irregular organic shape), and using the "smooth" command before I finished extruding everything. This has made my life a lil difficult, but I am still able to work with it to get the model I want.
However the UV map for this is a mess. I have learned to make a cut and unfold more messy UV maps, but that has been for much simpler objects than this, I'm not sure how I would even start using this approach for my current model.
What do you guys think is the best approach? Is this still salvageable?
I really don't want to start over, but if I did I was thinking of either
1. building the wing using my current approach with base wing shape and extrusions, but keep it way more blocky and controlled, and make it more complex later. I'd be hoping the UV map would end up more manageable this way.
2. I could build the wing base shape, and build each feather separately and arrange them after.
Thank you immensely in advance.
Solved! Go to Solution.