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Hello,
I have a mesh that is affected by a skin Cluster and I want the normal of my mesh vertices to be updated by the skin as in 3ds Max. Now, it seems that maya is always updating the normal of the mesh accurately. Is there a way to disable this normal update ? I try to lock the normal but that way, the normal isn't even updated with the skin itself.
Thanks for the help!
-J.O
Solved! Go to Solution.