Texture issue

Texture issue

sndye
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Message 1 of 3

Texture issue

sndye
Advocate
Advocate

Hi, I was texturing my character and realized that I did the blend shapes first, so I cannot unfold the textures the way I want. Is there a way for me to even out my textures and keep my current blend shapes without redoing them. I also get this error (// Error: Unfold3D process error.) (The plugin is on)

sndye_0-1597695923538.png

sndye_1-1597695944947.png

these textures. I want to stack them without deleting and coping the other half of the model if possible. The blend shapes break when I do the copy thing

 

(Lol, I used to be great at texturing, but I guess being out of practice makes you forget)

 

Thanks again

 

 

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Message 2 of 3

amaterasu-qbb
Collaborator
Collaborator

That's good modeling!
If you have data before bind skin, OK
If you don't, you may not be able to. (You should consider the worst case, start from the beginning)

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Message 3 of 3

sndye
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Advocate

I didn't bind anything, yet. I was going to do that after the textures and blends. Should I do the rigging first? it has been a while since I have done this, so I am a bit rusty. Thanks

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