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Stretching UV After Importing Maya Model Into Substance Painter

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FelineDoggo
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Stretching UV After Importing Maya Model Into Substance Painter

I am getting this weird error so that whenever I import an unwrapped maya model into substance painter, a single UV will stretch across the entire page and interfere when trying to texture the model. No matter how I unwrap and layout the UV's, a single one will always stretch out like this. The UV doesn't appear stretched inside maya, only after being imported into substance painter does it do this. Does anyone know why?

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