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strange edges visible in normal map UDIM
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Hi, I connected textures to my character and I found that there are clearly visible edges on his cloth. It looks like someone traced all edges and polygons of my retopology modeling. I attached the screenshot of substance painter, and you can see that I did not mean those sharp lines. I googled it and tried everything but I still don't know what is going on. When I baked textures in substance painter, I put my z-brush high-resolution modeling as a high definition meshes. If anybody knows the solution, please help me!Texture what I made in Substance painter
UV-normal map
UV-base color
Maya arnold render view