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Stingray PBS shader with height map

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Anonymous
1114 Views, 2 Replies

Stingray PBS shader with height map

I have imported some maps from Substance Painter and they are working well in Maya 2016 with the stingray PBS shader. However, I can't figure out how to connect my height map to the shader. Any suggestions? 

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Bob_Bobbington
in reply to: Anonymous

*bump-idy bump*

Message 3 of 3
Dark__Night
in reply to: Anonymous

I have exactly the same problem. The stingray shader is great but why is there no support for height maps? Or is there a way to plug them in to another material and access the displacement in shader fx? It doesn't seem to work for me.

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