Sketchup Pro 2019 to Maya import problems

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Hello everyone. I am hoping this is mostly Mystery Science Adventures and that the problem is easily solved. I made a drawing of a stone block church using Sketchup Pro 2019. I tried to import the drawing file into Maya 2018 via SimLab-Soft SKP to Maya Plugin v8.1 Alas, no success. I am stumped. I made a page on my website where I discuss this and include download options to download the Sketchup Pro 2019 files and the Maya 2018 files that the importer created. I made two videos describing this problem using imagery and screenshots because it is so much easier to discuss this problem with actual content displaying on the monitor. I referenced links to those YouTube videos on the webpage. Here's my main webpage:
Here's the page where I discuss this importation issue in more detail:
Here's a page where I discuss the general topic of the 3D drawing that I was trying to make:
https://pistonrobot.com/discussions-not-related-to-pistonrobot/forest-church/
Here's the YouTube that I uploaded to my YouTube account where I describe this issue.
There's Part 01 and Part 02
This is Part 01: https://www.youtube.com/watch?v=CYqOj4LW3xk
This is Part 02: https://www.youtube.com/watch?v=sUfpw_CkWj8&t=651s
I do have a webpage where I make some of my Maya files available for people to download if they want, I have been surprised that I get downloads and visits to this page from all over the world. Surprised me.
https://pistonrobot.com/maya-stuff/
I sure hope the Autodesk people can help. I've never been able to get this Forest Church to render in my Maya, even the Forest Church Maya file that is all goofed up from my most recent import attempt.
I opened the 17c Maya file that I have, you can download it from my website if you want, but note it is 550mb. I was able one time to open the show script diagnostics window under the rendering tab and it had a lot of advice that I did not totally understand, but I can't get that script diagnostics window to open again, it keeps saying the script diagnostics do not work with the Arnold renderer, but I thought I chose the hardware renderer.
Anyway, I hope someone can help. I want to use Maya, I understand its learning curve is steep, but Maya is cool, and I do plan at some point to rig the Pistonrobot so I can show off just how different the Pistonrobot is. The ranges of motions of the joints of the Pistonrobot are way way in excess of any other robot if one stipulates that the robot has to be a robot that could actually be created and exist as a real structure in the real world. anyway, I am remaining hopeful. Dr. Gray