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Simple goal but don't understand with rig

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Message 1 of 4
jimmycartoonn
298 Views, 3 Replies

Simple goal but don't understand with rig

So i have character and eyelashes. But now character and eyelashes rigged separetly. And i wanna connect eyelashes to character WITH weight from eyelashes, but when i try to do this hierarchy have in start text Genesis8FemaleEyelashes, i show in screenshot, so character bone not affected. I have in mind maybe manualy delete "Genesis8FemaleEyelashes|" in hierarchy of every weight but i don't know how. Please help

 

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Message 2 of 4

The hierarchy alone is not enough to detect what is driving what. The naming in your Outliner is already confusing - it is unlikely anyone would parent hip joint under the eyelashes. If the channels of the eyelashes mesh is locked, then it is skinned. If those are same joints as the rest of the head/body, then you can either paintSkinWeights or select the verts of the eyelashes and redistribute weights within the ComponentEditor>SmoothSkins Tab. See some tuts on skin weighting and/or read appropriate Maya Help section.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 4

I will explain a little more, the eyelashes are tied to the head bones, I have not fully revealed the hierarchy. 
https://image.prntscr.com/image/q5flMycVTxG4NNwRgsyMiQ.png
Now if i move basic body bone all good, but eyelashes not affected https://image.prntscr.com/image/R0yLQ9nvTZ2OhqvAhnXJhw.png
For move eyelashes i need to move bone from Genesis8FemaleEyelashes https://image.prntscr.com/image/hEIpXsDTQTieNXDA4eHbYQ.png

My problem i before work in Blender, in Blender i need just join two mesh and weight merge together. Here i can do this but weight will not work. I get something like that, i need somehow delete "Genesis8FemaleEyelashese|" and i think its must work https://image.prntscr.com/image/s5yzcWW2TrSAW8X_9kd-Bw.png

Message 4 of 4

Yes, because the eyelashes are bound to the duplicate of the skeleton (therefore the long joint names too) .. Select the eyelashes and study well which of the lashes is bound to which joint, shouldn't be complex. You might wish to run Skin>EditInfluences>RemoveUnusedInfluences, which most likely will leave just with 4 joints to explore.

Then, do Skin>UnbindSkin for eyelashes, then delete that eyelash skeleton and bind the eyelashes to the body skeleton. Reassign skin weights, like it was before. In fact, you can use import/export weightmaps, however, for such a small piece of geo, it would be an overkill.

 


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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