sciNodeEditor

sciNodeEditor

BurkhardRammner
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Message 1 of 3

sciNodeEditor

BurkhardRammner
Collaborator
Collaborator

Hi!
I asked 16 years for a complete nodeEditor supporting containers. 
A feature so essential for my work.
Nothing was done.
So I had to use the ugly, slow, buggy hyperGraph until now.
Today I asked codex to write a nodeEditor for me which supports those container nodes.
It took 2 hours until I had an efficient nodeEditor with enough other features so I can use it now.
Good bye AD. Not too far away in the future your software will be obsolete.
my guess: your only chance for survival -> make Maya open source

BurkhardRammner_0-1790957696706.png

 

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Message 2 of 3

BurkhardRammner
Collaborator
Collaborator

How great is that...
Now I can have sets having the same functionality as containers...LOL

BurkhardRammner_0-1791136599795.png

BurkhardRammner_1-1791136675145.png

 

 

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Message 3 of 3

BurkhardRammner
Collaborator
Collaborator

I soo love my new Maya interface...fast! ... beautiful! ... bug free! ... better functionality!

BurkhardRammner_0-1792167100059.pngBurkhardRammner_1-1792167273021.png

 

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