Message 1 of 3
sciNodeEditor
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi!
I asked 16 years for a complete nodeEditor supporting containers.
A feature so essential for my work.
Nothing was done.
So I had to use the ugly, slow, buggy hyperGraph until now.
Today I asked codex to write a nodeEditor for me which supports those container nodes.
It took 2 hours until I had an efficient nodeEditor with enough other features so I can use it now.
Good bye AD. Not too far away in the future your software will be obsolete.
my guess: your only chance for survival -> make Maya open source