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Retopology Issue Urgent help ?

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Message 1 of 2
dong1_18
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Retopology Issue Urgent help ?

having Retopology issue the Quad draw keeps on penetrating the mesh need to know how to prevent it from happing

dong1_18_0-1615307294764.png

dong1_18_1-1615307377549.png

 

 

 

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Message 2 of 2
hamsterHamster
in reply to: dong1_18

As you will add divisions, the mesh will assume closer resemblence to the reference mesh.

If you want offset right away, then select reference mesh's faces and do EditMesh>Transform.. drag the blue arrow, so you can "inflate" the reference a tiny little bit. Make then it Live again, select all the vertices of the retopo mesh and move a tad, so they snap to the inflated ref.

Later on, you just nullify the transformComponent translation, or select the node and hit Del.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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