Resolution gate has shifted slightly

Resolution gate has shifted slightly

kidkath
Explorer Explorer
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5 Replies
Message 1 of 6

Resolution gate has shifted slightly

kidkath
Explorer
Explorer

Hi community,

I couldn't find a solution, or even another post talking about the problem I am currently facing so, I decided to post here myself.

Out of seemingly nowhere, the resolution gate in my Maya appears to have shifted slightly up and to the right. By that, I mean that both in the scenes and in the playblasts, the left side of the screen as well as the bottom appear to have been offset by one or two pixels. As a result, the resolution gate no longer covers everything and the scene/animation behind peaks through.

Changing the value of the overscan, which sits at 1.300, did nothing.
Changing the 'Fit Resolution Gate' option did nothing, and I tried all options.
Resetting my preferences and then re-launching Maya did nothing.
Pan zoom is off.
The error occurs in all perspective and orthographic cameras in the scene, new and old.
Toggling the film gate on and off also showed no difference.
As for image size, I have been working with the standard 640 * 480, resolution at 72.000, device aspect ratio at 1.333, and pixel aspect ratio at 1.000.

I didn't make any changes to these or any other settings or set-ups, at least not knowingly. I was simply animating in several scenes over the course of a couple of months, when the error suddenly occured. It persists across all scenes that I now open.

Does anybody maybe have a solution to this? Thank you in advance.

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Accepted solutions (1)
678 Views
5 Replies
Replies (5)
Message 2 of 6

mcginnc
Alumni
Alumni

Hello.

What do you mean "the resolution gate no longer covers everything and the scene/animation behind peaks through".

Are you trying to match 2 gates? The Resolution Gate as you know, is static. It's just the resolution of your render.

Can you make a little movie and show what the problem is?

Or step by step so I can reproduce it here.

 

Thanks, Catherine



Catherine McGinnis
Maya Quality Assurance
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Message 3 of 6

lauri_barnhart
Autodesk
Autodesk

Hi @kidkath,

I wanted to check in and see if you saw @mcginnc's follow up questions and you still needed assistance, or if you found a solution to your question already? Please share any available screenshots or screen recordings so the community can assist you further.

All the best,

Lauri | Community Manager


Lauri | Community Manager
Message 4 of 6

kidkath
Explorer
Explorer

Hi Catherine,

Thank you for your response and apologies for the delay. I've attached a video of the issue for a better understanding. You need to look a little closely, but here you can see that on the screen left and bottom the gate doesn't fully cover the screen. Instead, it cuts off just before the edge to, e.g., the Outliner or the timeline. The screen right and top do not seem to be affected.

I could not tell you how to reproduce the issue as I have no clue when or why it happened. I've spent ages pondering, but I didn't do anything except animating when it occured. Any idea what causes this?

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Message 5 of 6

animatewithabhay
Advocate
Advocate
Accepted solution

Hi @kidkath

This is a HiDPI / UI scaling offset issue, not a camera or resolution-gate setting problem.

Maya’s resolution gate is rendered in screen space. When OS-level scaling or GPU UI scaling is involved, the gate can shift by a few pixels, causing the image behind it to “peek through.” This is a known long-standing behavior.

What causes it

  • Windows display scaling set above 100%

  • GPU driver UI scaling (NVIDIA/AMD)

  • Maya HiDPI scaling mismatch

  • Fractional DPI values (125%, 150%)

That’s why:

  • Overscan has no effect

  • Camera settings are correct

  • The issue persists across all scenes and cameras

  • Resetting prefs does nothing

Fix (reliable)

Option 1: Disable OS scaling for Maya

  1. Close Maya

  2. Right-click maya.exe

  3. Properties → Compatibility

  4. Enable Override high DPI scaling behavior

  5. Set to Application

  6. Restart Maya

Option 2: Set Windows scaling to 100%

  • Windows Display Settings → Scale → 100%

  • Log out / restart

Option 3: Disable Maya HiDPI

  • Launch Maya with:

    maya.exe -noHiDPI

    or disable HiDPI in Maya preferences (if available in your version)

Why playblasts are affected

Playblasts capture the viewport, not the camera render. If the viewport gate is offset, the playblast will be offset as well.

Takeaway

This is a UI scaling bug, not user error and not scene-specific. The resolution gate itself is correct; it is being drawn with a pixel offset due to DPI scaling in Autodesk Maya.

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Message 6 of 6

kidkath
Explorer
Explorer

Thank you very much for this elaborate and very helpful response. The explanation makes total sense and is easy to follow, too. I am happy to finally understand what happened here, and why I wasn't able to fix it so far. Thank you!