Hi
I am new to Maya and just started rigging a character.
I made the foot skeleton but i just realized that i positioned my toe joint too high.
How can i reposition the toe joint without moving the ball or heel of the leg??
Please help! I really don't want to start over 😞
I have attached 2 pictures for better understanding of my issue
Solved! Go to Solution.
Hi
I am new to Maya and just started rigging a character.
I made the foot skeleton but i just realized that i positioned my toe joint too high.
How can i reposition the toe joint without moving the ball or heel of the leg??
Please help! I really don't want to start over 😞
I have attached 2 pictures for better understanding of my issue
Solved! Go to Solution.
Solved by ray. Go to Solution.
You can move one joint without affecting its children using the D key. Select the joint you want to move, press the W key to select the move tool, then press and hold the D key and move the joint.
Hope it helps
Ray
You can move one joint without affecting its children using the D key. Select the joint you want to move, press the W key to select the move tool, then press and hold the D key and move the joint.
Hope it helps
Ray
Thanks, that was very helpful
Thanks, that was very helpful
That doesn't work. They still move the same.
That doesn't work. They still move the same.
I know, it's solved, but is there a way to make this work after you keyframed the bones? After I set a keyframe for one or more bones, I can't move them individually.
I know, it's solved, but is there a way to make this work after you keyframed the bones? After I set a keyframe for one or more bones, I can't move them individually.
no you need to unbind the skin and start over
no you need to unbind the skin and start over
This worked! Thanks so much!
This worked! Thanks so much!
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