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Repositioning only one joint without any effect on the other?

Anonymous

Repositioning only one joint without any effect on the other?

Anonymous
Not applicable

Hi

 

I am new to Maya and just started rigging a character.

 

I made the foot skeleton but i just realized that i positioned my toe joint too high.

 

How can i reposition the toe joint without moving the ball or heel of the leg??

 

Please help! I really don't want to start over 😞

 

I have attached 2 pictures for better understanding of my issue

Reply
Accepted solutions (1)
24,940 Views
6 Replies
Replies (6)

ray
Advocate
Advocate
Accepted solution

You can move one joint without affecting its children using the D key. Select the joint you want to move, press the W key to select the move tool, then press and hold the D key and move the joint.

Hope it helps

 

Ray

 

Anonymous
Not applicable

Thanks, that was very helpful

Anonymous
Not applicable

That doesn't work. They still move the same.

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manuel-thoma
Participant
Participant

I know, it's solved, but is there a way to make this work after you keyframed the bones? After I set a keyframe for one or more bones, I can't move them individually.

luisandro.garza
Enthusiast
Enthusiast

no you need to unbind the skin and start over

 

jtan61
Community Visitor
Community Visitor

This worked! Thanks so much! 

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