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Repositioning only one joint without any effect on the other?

5 REPLIES 5
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Message 1 of 6
maria.valeria.sava
22239 Views, 5 Replies

Repositioning only one joint without any effect on the other?

Hi

 

I am new to Maya and just started rigging a character.

 

I made the foot skeleton but i just realized that i positioned my toe joint too high.

 

How can i reposition the toe joint without moving the ball or heel of the leg??

 

Please help! I really don't want to start over 😞

 

I have attached 2 pictures for better understanding of my issue

5 REPLIES 5
Message 2 of 6
ray
Advocate
in reply to: maria.valeria.sava

You can move one joint without affecting its children using the D key. Select the joint you want to move, press the W key to select the move tool, then press and hold the D key and move the joint.

Hope it helps

 

Ray

 

Message 3 of 6
maria.valeria.sava
in reply to: ray

Thanks, that was very helpful

Message 4 of 6
eavesdrop
in reply to: ray

That doesn't work. They still move the same.

Message 5 of 6

I know, it's solved, but is there a way to make this work after you keyframed the bones? After I set a keyframe for one or more bones, I can't move them individually.

Message 6 of 6

no you need to unbind the skin and start over

 

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