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Question: How can i correct the shapes after using wrap deformer?

4 REPLIES 4
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Message 1 of 5
Connor_Dang
288 Views, 4 Replies

Question: How can i correct the shapes after using wrap deformer?

Hi guys, I would like to ask about the way to correcting wrap deformer shapes. (In some case, using wrap deformer not give me the result that i want to archive).

Thanks for you advises.

 

4 REPLIES 4
Message 2 of 5

Your request is unspecific - what result do you get? what result do you want? Post some screenshots with comments, at least.

If the solution is in the changing the shape of the wrapper, then you might find the PoseEditor to be useful, as you can interactively modify its shape and link it to any attribute, like armpit reshape to shoulder joint rotation.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Message 3 of 5
Connor_Dang
in reply to: Connor_Dang

Hi @hamsterHamster ,

Sorry for not give some screenshots.

I want to change the shape of wrapped object.

The video below you can see the tear line had penetrated through the eyeball.

 

https://drive.google.com/file/d/1oGjGh2DRrJ10hBuKCW0O0MC_gc2e6nuy/view?usp=sharing

 

Thanks for advise

 

Message 4 of 5

Is the eyeball rotation deforming the eyelids? Those seem somewhat strange - further vertices seem to deform more than the ones closer to the eyeball? Can't this be fixed with wrap deformer's distance/falloff params?

Have you seen this kind of setup for eyes working perfectly? I remember doing smth alike with 2 driven joints for each lid, no wrappings, worked fine.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

Message 5 of 5
DomTD
in reply to: Connor_Dang

Take look at this awesome custom GPU & Multithreaded wrap deformer for CFX, Rigging and others alternative.

Used on Hellboy 2019 by Mr.X: https://youtu.be/LtLDh9bXoTc

Website: 3D Tools for Animation & VFX 

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